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Please Don't Touch the Laser
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Devlog
Documentation + User Guide
May 30, 2021
by
Brodie Farrell-Oates
The game is finished!... at least for now. Now with sounds, extra lighting and cinemachine visual candy. I'm really happy with how this game has come along - it almost perfectly matches the vision I h...
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Week 12
May 22, 2021
by
Brodie Farrell-Oates
Definitely now in the 'polish' stage! This week has seen many new features and gameplay tweaks implemented: New larger enemy type, with a slower movement speed but MUCH more health than the smaller en...
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Week 11
May 16, 2021
by
Brodie Farrell-Oates
Week 11 saw the most progress in a good while. Most of it was spent converting the enemy spawning system to be an endless system. Enemies now spawn at a random door at a set interval - both the number...
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Week 10
May 09, 2021
by
Brodie Farrell-Oates
This week saw a lot of frustrations with my door system. It is now built to run from enemies moving into a trigger zone, but it is still far from perfect - occasionally doors delay opening or open & c...
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Week 9
May 02, 2021
by
Brodie Farrell-Oates
Week 9 saw minor progress - mainly the introduction of the Universal Render Pipeline and 2D shading. Also a door controller script and class to handle having door for the enemies to come through. The...
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Week 8
April 25, 2021
by
Brodie Farrell-Oates
Week 8 has seen minimal progress - with the main outcome for the week being that the ray casting system from the player is complete. I have started implemented basic enemy behaviour and spawning. The...
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Movement (Week 7)
April 17, 2021
by
Brodie Farrell-Oates
#movement
The player is controlled by the Eight Way Movement script - with additions added to include sprinting in short bursts (set to 0.5 seconds currently). There is a trail renderer on the player to give a...
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Concept Log (Assignment)
April 15, 2021
by
Brodie Farrell-Oates
#Game Design, #Concept
Overview Working Title Please Don’t Touch the Laser Concept Statement Please Don’t Touch the Laser is a fast paced action shooter game, where you a control a character who is stuck with an 'always...
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