Week 11
Please Don't Touch the Laser » Devlog
Week 11 saw the most progress in a good while. Most of it was spent converting the enemy spawning system to be an endless system.
Enemies now spawn at a random door at a set interval - both the number of enemies to spawn, and the rate at which they spawn (and doors open) increases as the player's score does. I had to limit the end game difficulty due to poor WebGL performance - though this could improved with some code tweaks and more caching.
Things to implement this week:
- Second larger enemy type
- Particles on enemy & player death (and maybe where the laser has been hitting for added effect if performance allows)
- Main menu & high score persistence
- More balanced spawning, health & speed
I've also made a JotForm for getting feedback on the game during this week's testing sessions: https://form.jotform.com/211347411860045
Files
6.zip Play in browser
May 16, 2021
Please Don't Touch the Laser
Battle waves of enemies with your laser stuck on, just try not to hit yourself.
Status | Released |
Author | Brodie Farrell-Oates |
Genre | Shooter |
Tags | Endless, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | High-contrast |
More posts
- Documentation + User GuideMay 30, 2021
- Week 12May 22, 2021
- Week 10May 09, 2021
- Week 9May 02, 2021
- Week 8Apr 25, 2021
- Movement (Week 7)Apr 17, 2021
- Concept Log (Assignment)Apr 15, 2021
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