Week 9
Please Don't Touch the Laser » Devlog
Week 9 saw minor progress - mainly the introduction of the Universal Render Pipeline and 2D shading.
Also a door controller script and class to handle having door for the enemies to come through. The below example shows it set to a fixed open/close time, but it will be made to trigger from enemies in a collider zone for the final game.
Goals for this coming week include:
- Implementing second enemy type (larger 'behemoth')
- Adding doors to all four side for enemies to come to come though
- Making enemies change colour to indicate how close to death they are
- Adding particles for where the laser is hitting and when enemies die
- Implementing a scoring system
Please Don't Touch the Laser
Battle waves of enemies with your laser stuck on, just try not to hit yourself.
Status | Released |
Author | Brodie Farrell-Oates |
Genre | Shooter |
Tags | Endless, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | High-contrast |
More posts
- Documentation + User GuideMay 30, 2021
- Week 12May 22, 2021
- Week 11May 16, 2021
- Week 10May 09, 2021
- Week 8Apr 25, 2021
- Movement (Week 7)Apr 17, 2021
- Concept Log (Assignment)Apr 15, 2021
Leave a comment
Log in with itch.io to leave a comment.