Documentation + User Guide
The game is finished!... at least for now. Now with sounds, extra lighting and cinemachine visual candy.
I'm really happy with how this game has come along - it almost perfectly matches the vision I had in my head. There are still some performance issue, gameplay balancing, sounds and visual tweaks I would like to make in the future - but as a submission, I am happy.
I did intend originally to make multiple levels but ended up focusing on making the gameplay more fun. Now all the systems work, and are modular - more levels can easily be added.
Controls:
W A S D - Movement
Shift - Sprint
Mouse - Aim laser
Assets used:
Font: Aldo the Apache by AJ Paglia
Laser sound by staticpony1: https://freesound.org/people/staticpony1/sounds/473938/
Enemy 'pop' sound by Gniffelbaf: https://freesound.org/people/Gniffelbaf/sounds/82121/
Background loop: Made by me, with samples from Splice
Features implemented:
- Artwork (okay, so I only actually drew the shield... everything else is just shapes in Unity... but I feel my choice of visual effects, colours, font and lighting should count for something... please?)
- A Star pathfinding on enemies, followed by seeking behaviour
- Cinemachine with camera shake linked to the score increasing
- Game over, title and how to play scenes
- Multiple enemy types
- Sound for background music & enemies dying
All the previous feedback from the testing survey was implemented:
- Enemy speed was slightly too fast, this has now been reduced to be more balanced. This has made the game feel much better in the end game.
- Some players reported enemies becoming stuck in the door. The spawn has been updated to help address this. Enemies now target the rooms center until they within the room bounds.
- "At the very start of me playing, I didn't think the laser was doing anything until I noticed the colour changes". Enemies health has now been greatly reduced for the smallest 'grub' enemy to give a punchy, immediate feedback to the player.
- Due to popular demand, a third enemy type was added last minute with a shield. This was something I hadn't thought of but works really well as it encourages smart plays with the laser bouncing off walls.
Please Don't Touch the Laser
Battle waves of enemies with your laser stuck on, just try not to hit yourself.
Status | Released |
Author | Brodie Farrell-Oates |
Genre | Shooter |
Tags | Endless, Top down shooter, Twin Stick Shooter |
Languages | English |
Accessibility | High-contrast |
More posts
- Week 12May 22, 2021
- Week 11May 16, 2021
- Week 10May 09, 2021
- Week 9May 02, 2021
- Week 8Apr 25, 2021
- Movement (Week 7)Apr 17, 2021
- Concept Log (Assignment)Apr 15, 2021
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