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Devlog
KIT207 Portfolio/Self study
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Devlog
Self Study 6 - Cinemachine and Post Processing
August 17, 2022
by
Brodie Farrell-Oates
Cinemachine This week we had a look at using Cinemachine to create smooth camera movement and transitions. I'd previously used it for 2D, so it was fun to see the power of it brought across to 3D. For...
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Self Study 5 - Lighting & Shader Graph
August 14, 2022
by
Brodie Farrell-Oates
Shader graph This week we took a look at Shader Graph, Unity's node based editor for building materials. These are commonly used for animation and procedural textures due to their ability to mix & mat...
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Self Study 4 - Simple Game and Ideation
August 07, 2022
by
Brodie Farrell-Oates
Simple game Continuing on my scene from the last tutorial, I added two empty Game Objects to work as spawners. I attached the spawner script, set to 3 second intervals and assigning them my enemy barr...
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Tutorial 3 - NavMesh
August 03, 2022
by
Brodie Farrell-Oates
Tutorial work This tutorial we looked at NavMesh, Unity's inbuilt system for creating navigation meshes of the terrain and static objects in a scene. This allows characters controlled by AI to underst...
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Self study 3 - Terrain and ProBuilder
July 31, 2022
by
Brodie Farrell-Oates
Terrain Tools This week I started off looking at the basic terrain tools inside Unity. This allowed me to add a plane with various geometry surrounding my lighthouse. I then loaded in the updated terr...
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Tutorial 2 - Animation in Unity
July 31, 2022
by
Brodie Farrell-Oates
Today it was time to take the exciting step of bringing my humanoid character into Unity, animations and all Initially I had some trouble getting the animations to come in using the .blend file... it...
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Self study 2 - Cop this rig
July 25, 2022
by
Brodie Farrell-Oates
Character creation Inspired by a recent bunch of artwork for the new game Stray, I was inspired to try a humanoid with a screen for a head. I started with a very simple block out of the head (screen)...
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Tutorial 1 - 3D Models
July 20, 2022
by
Brodie Farrell-Oates
After quickly re-creating a very terrible texture for my barrel thanks to Blender losing my previous work, I then fired up unity and imported my barrel. I set up my barrel with it's texture (which I h...
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Self study 1 - Hello Blender!
July 16, 2022
by
Brodie Farrell-Oates
Barreling into Blender First step was to learn blender - it's been many years (and some major UI updates) since I last touched blender. I started with SirPinkBeards barrel tutorial (which itself is an...
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