Self Study 4 - Simple Game and Ideation


Simple game

Continuing on my scene from the last tutorial, I added two empty Game Objects to work as spawners. I attached the spawner script, set to 3 second intervals and assigning them my enemy barrel prefab to spawn.


I made a health pack using ProBuilder cube. Once subdivided a few times this allowed me to paint on a very basic health pack look of a white cross on a  green box. I also added a basic script to make it rotate slowly.

After setting up all my prefabs with colliders and RigidBodys where needed, I was ready to get some enemies spawning and chasing the player.

I linked up the trigger scripts to destroy the barrels on touching the player and also taking 5HP from the player.

Final step was to link everything together and add some simple UI text to display the current player health.


Ideation

Puzzle Grid

A puzzle game consisting of a grid based formation where the user must work from left-to-right connecting blocks with modifiers to equal the value at the right edge.

This could be numbers, where the user has to choose the right combination of modifiers (addition, subtraction, division, modulo etc.) to equal the final value.

The concept could be taken a step further to colour theory (using RBG/HLS./HEX) or binary counting (or any other number base) to help people learn how these systems work.

Levels could incorporate the third dimension by acting like a rubik's cube, where certain rows/columns of the grid could be rotated.

Audience

Depending on the difficulty level, or chosen maths concept, the audience would be a general 12-65 y/o educational market.

Summary

I believe this game would be very suitable for short use every day (much like a language app like Duolingo) as people use it to refine and increase their mathematical skillset.

The prototype would focus on developing the core gameplay concepts of linking nodes to equal an answer to see if it's engaging.

Capture

A local multiplayer game where teams must work together to capture other teams (or AI). If you're in range with your team mate a rope will appear between you that allows you to round up other people - just try not to get caught yourself!

Audience

This is an all ages game aimed at player 18-40 who are looking for a couch co-op or social game. In future this title could be a good fit for mobile multiplayer.

Summary

I think this could be a really fun, fast paced, local multiplayer game much like Duck Game or Stick Fight.

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