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One Shot Standoff

One Shot Standoff

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Devlog

  • Week 13 - Polish
    October 11, 2022 by Brodie Farrell-Oates
    Ahhhhhhhhhhhhh it's the final week. We're not crying, you're crying! First up we adjusted the grid pattern shader for the boundary wall so that it works seamlessly for the corners. We also adjusted th... Continue reading
  • Week 12 - Testing
    October 06, 2022 by Brodie Farrell-Oates
    This week saw a new milestone with the first build of the game finally making its way online ready for the class testing session. Level design A basic level was blocked out using ProBuilder, with some... Continue reading
  • Week 11
    October 01, 2022 by Brodie Farrell-Oates
    This week saw the implementation of more UI, starting with a round timer and score for each player. As well as a basic concept for the main menu. User Interface Round timer shown in the middle of scre... Continue reading
  • Week 10 - Input systems are a go
    September 25, 2022 by Brodie Farrell-Oates
    This week saw the the input system come together (with Brodie giving himself a much needed crash course in Unity messages). Now both players are able to move around and activate their shields regardle... Continue reading
  • Week 8 - Multiple inputs
    September 14, 2022 by Brodie Farrell-Oates
    This week we added the shield mechanic and switched to using the InputManager to allow for separately controlling each player - one with a mouse/keyboard, the other with a controller. The shield is re... Continue reading
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