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Devlog
Week 13 - Polish
October 11, 2022
by
Brodie Farrell-Oates
Ahhhhhhhhhhhhh it's the final week. We're not crying, you're crying! First up we adjusted the grid pattern shader for the boundary wall so that it works seamlessly for the corners. We also adjusted th...
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Week 12 - Testing
October 06, 2022
by
Brodie Farrell-Oates
This week saw a new milestone with the first build of the game finally making its way online ready for the class testing session. Level design A basic level was blocked out using ProBuilder, with some...
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Week 11
October 01, 2022
by
Brodie Farrell-Oates
This week saw the implementation of more UI, starting with a round timer and score for each player. As well as a basic concept for the main menu. User Interface Round timer shown in the middle of scre...
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Week 10 - Input systems are a go
September 25, 2022
by
Brodie Farrell-Oates
This week saw the the input system come together (with Brodie giving himself a much needed crash course in Unity messages). Now both players are able to move around and activate their shields regardle...
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Week 8 - Multiple inputs
September 14, 2022
by
Brodie Farrell-Oates
This week we added the shield mechanic and switched to using the InputManager to allow for separately controlling each player - one with a mouse/keyboard, the other with a controller. The shield is re...
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