Week 11


This week saw the implementation of more UI, starting with a round timer and score for each player. As well as a basic concept for the main menu.

User Interface

Round timer shown in the middle of screen
User interface showing round timer, player scores and the round status

Main menu concept

Interactions

Cade did some testing on our idea of having interactable environments, where players can manipulate platforms, doors etc. by using switches.

3D model development

There has also been some work on various models to be used as level dressing. There still needs to be work done on the overall level, particularly the larger models like boundaries, buildings, walls etc.

Simple box

Table

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